

Most animal sprites do not show limbs, just like human sprites. Some species (most ungulates) cannot be assigned an area and must instead be roped by a colonist into a pen. Be certain to designate them an animal sleeping spot and ensure they have access to a food source. Zoning prevents animals from wandering into danger and eating things they shouldn't be. Allowed areas are created via the Expand allowed area function in the Architect>Zone menu. One of the best ways to control animals is to assign them an allowed area. Most of the above information is also displayed in the animal's inspect pane. Animals stay in their assigned areas unless designated to follow their master. Checkbox columns for each trainable skill: Tame, Guard, Rescue, Attack, and Haul for the management of animal training.

A "Slaughter" checkbox column allows easy slaughtering of multiple tamed animals at once.If the animal is designated to follow its master when drafted or doing field work.A button lists the animal's master, if it has one.Gender, Age, and Life Stage are displayed.Double-clicking an animal's name will center the map to that animal.From left to right, displayed information is as follows: The Animals tab lists all the colony animals. The Animals tab is in the menu bar at the bottom of the screen. Animals can also form bonds with colonists, providing a permanent +5 thought.įriendly fire can happen with domesticated animals. When tamed " cute" animals nuzzle a colonist, the colonist receives a +3 mood thought for 16 hours. Animals are an important source of food by the meat they provide once hunted and butchered.Ĭolonists assigned to Handle receive 90 XP towards their Animals skill per training or taming attempt.
